as i mentioned earlier, its not saved as a slot format, and i cant get it to save that way, it is instead saved as a generic 'file' format.
Tried that with my s\ave files using save to file. System.UnauthorizedAccessException: Access to the path '635885651582312588.bak' is denied.Īt System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath)Īt (String sourcePath, FileInfo existingFiles) in c:\Users\tmedwards\Documents\Visual Studio 2013\Projects\CoCEd\CoCEd\Model\FileManager.cs:line 386Īt (String sourcePath) in c:\Users\tmedwards\Documents\Visual Studio 2013\Projects\CoCEd\CoCEd\Model\FileManager.cs:line 358Īt .Load(String path, SerializationFormat expectedFormat, Boolean createBackup) in c:\Users\tmedwards\Documents\Visual Studio 2013\Projects\CoCEd\CoCEd\ViewModel\VM.cs:line 118Īt () in c:\Users\tmedwards\Documents\Visual Studio 2013\Projects\CoCEd\CoCEd\ViewModel\FilesVM.cs:line 255Īt (Object source, RoutedEventArgs args, Boolean reRaised)Īt (DependencyObject sender, RoutedEventArgs args)Īt .InvokeClickAfterRender(Object arg)Īt .InternalRealCall(Delegate callback, Object args, Int32 numArgs)Īt MS.圜atchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)Ĭan you help with this? I can't load my save at all into the editor
I can't get this to work with my Revamp Mod save.